baudline
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Introduction
Getting started using baudline is as simple as typing the command "baudline."  It will  start recording the microphone input at 44100 samples/sec and the main spectrogram/spectrum window will pop up and begin scrolling.  Baudline is now in continuous record mode and it will stay that way until you command it otherwise.  Next you will want to experiment with baudline's controls.

The third mouse button pops up the main menu shown in the figure to the right. From this menu you can control, set up, and tweak all of baudline's features.  Running "baudline -help" prints out a list of the command line options which are useful if you want to switch between test set configurations frequently. 




Run Modes
Baudline has three modes that it can be in : Record, Pause, or Play.  The Pause state is the idle state where analysis and browsing can be done.  Both the Record and Play modes are run states.  There are three ways of going from a run state to the Pause state; choose the Stop or Pause button from the third mouse button popup menu, hit the Pause key on a 104 keyboard, or hit the Stop button in the play deck.  Hitting the Pause key repeatedly will toggle between Record and Pause modes since baudline has a bias towards data capture.  Note that there are four ways of getting into the Play mode and they are: the -play command line option, the key strokes Alt+P, hitting the play button in the play deck window, or you may choose the Output>Play Selection menu option while in the pause mode.  You can't jump from Record to Play mode without first Pausing.

Baudline performs all its actions around audio data in its circular scrollable buffer. This audio data can be mono, stereo, or have up to 9 channels.  Recording or Opening a File puts data into this buffer, while playing, saving, or select pasting takes data out.

When Recording, the incoming audio goes through minimal pre-processing before it passes into the circular buffer.  This means that baudline can record audio infinitely but it only remembers the last HH:MM:SS (hours minutes seconds) that fit within its circular buffer.  Look at the input scroll control window to see how this works. 

In the Pause mode the viewable section can be scrolled or zoomed, and inspection can be done at the slice or sample level.  Also, channels can be remapped, and simple reversible operations can be performed such as polarity switching, frequency inversion, Hilbert filters, inter-channel arithmetic, and more.  The transform type and color can be changed as well.  See the input channel mapping window.  Note that these operations can be performed and changed on data that is being recorded.

While Playing, a number of real-time DSP operations can be performed via the output play deck window.  These operations include multi-rate resampling, pitch shifting, heterodyning (frequency shifting), notch filtering, low and high pass filtering, matrix surround mixing, and more.  In the future you will be able to perform these DSP operations on the data while in the Pause mode just like you can in a Sound Editor.





Tear Off menus
The dashed line above is the tear off widget.  All popup and cascading menus in baudline have the tear off widget.  By popping up a menu and selecting the dashed line the menu is "torn off" and becomes a permanent window on the desktop.  The menu on the right is the same menu as the one at the start of the Introduction except that this one doesn't disappear when the third mouse button is released.  Tear off menus are useful for quickly and frequently changing settings, accessing deeply cascaded items, or as a means of viewing status with the average selector banks or the Record/Pause/Play mode.


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